A downloadable game

Download NowName your own price

Clutch is a post apocalyptic survival game, where characters explore the ruins of the United States after a tear in Reality collapsed society. But also brought forth magic and psionics into the world. As well as the ever beating Heart that sits somewhere in the Midwest. If you listen closely at night, you can hear it beating.

This new region is called the Heartland. And amongst the ruins of the old United States. Scattered amongst the surviving communities are ruins of a much stranger civilization that appeared through the Fissure in reality.

Now treasure hunters and mercenaries of all stripes come here looking for their fortune.

 

Characters in Clutch have no defined class and can be customized with any mix of Edges (perks related to any build), Spells that do anything from summoning bursts of flame to controlling the weather, and Psionic Talents that can alter speed, grant you the ability to lift objects with your mind, or erase a person's memory.

Additionally for GMs, all environments, biomes, and weather statistics are meant to simplistic but still add a meaningful challenge to the game.

Additionally enemies all have base statblocks that you can add unique Traits onto to mix up the challenges that players face.

Updated 1 day ago
Published 12 days ago
StatusPrototype
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(8 total ratings)
AuthorMatthew Bradford
GenreRole Playing, Survival
TagsDungeon Crawler, Exploration, Fantasy, Post-apocalyptic, Sci-fi, Tabletop, Tactical RPG, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

Download

Download NowName your own price

Click download now to get access to the following files:

Clutch Alpha Playtest 2.1.2.pdf 32 MB
Clutch Character Sheet (Non-Fillable).pdf 121 kB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

The best action-adventure exploration TTRPG I've played thus far. The rules for rolling skills are simple, but effective and are very easy to learn and look for if you need a reminder. They also have actual guidelines for how to use DC for different challenges, thank god. Combat is also interesting and fast paced, with tactical actions and maneuvers giving players interesting ways to respond to other character's actions and ways to hinder their opponents that don't just boil down to "I hit them with even bigger punch" or "I put a status effect on them with magic."

The best part though has to be character customization. Its very easy to make a wide variety of characters with the different bonds, edges, spells, and psionic talents at each character's disposal. You can make some really weird characters out there, from sentient shapeshifting gloop, to a reverse weredog, to fucking Skeletor, there's rules for all that and those are just the bonds. And with the XP being a point buy system, you can pivot your character to do something entirely different if you want to so long as you have the points for it. Even making NPCs has been surprisingly fun, though I wish there were a few more guidelines for making custom NPCs.

The rulebook still has some editing work to be done, but I can't really complain about it since I'm one of the editors so really that's on me to fix. I mostly just bring it up for the sake of letting others know going in.

(+1)

id like to see this have a module. but good game overall. 

(+1)

Pretty decent

(+2)

I like it, it has some very creative ideas and art is cool.

(+1)

Thank you very much!

(+2)

Genuinely, 100% I have been looking for a ttrpg where combat was smooth but not just the focus, where adventuring and traveling feels worthwhile mechanically, simple enough to teach people quickly but crunchy enough to actually feel like the mechanics mean something, for a playtest I have been overjoyed. Sure theres typos here and there but this looks like one of the best TTRPGs I have seen in a long while up there with Eureka! and LANCER

(+1)

Thank you, that means a lot to me. Sorry about the typos, me and editors/play testers try our best to smooth those out. 

(+2)

Hey no worries it's an alpha test, what matters is you took the jump and brought something fresh to the scene